I made "Storyboard Template" for my own usage and maybe someone finds it's useful too. There is two different sizes of the layout. Other is for the A4 print size and other is Full HD 1920x1080. Enjoy!
I have tried to find some tricks to make 3D Strokes in After Effects without any 3rd Party Plug-ins (like Trapcode 3D Stroke). First it seems tricky quest to make it with shapes/strokes because they cannot be used in 3D space in this case. So I need to figure out how to make this with After Effect's "CC World Particles" plugin, which comes by default.
Yes, I'm "a little bit" neurotic what came about organizational. And I know there is many people like me. World isn't perfect yet. I think we can't forget the naming conventions even we want to. In these days it's more and more important to keep files and folders ordered and safe because we have much more data than before. This whole thing called "DAM" (Digital Asset Management).
In this post I will show how I figured out workflow to make ID Map/Color ID map. This process included "custom color material", "atlas mapping" and "baking process" in Blender 2.71. It's not big deal and hope this could help you a little bit...
There is so much always happening in Blender scene. We just got the 2.7 version which was very good and with so many new features. Next 2.71 version update will bring up the smoke and fire to the Cycles rendering engine! This is so epic and I have been waiting this for a long time.
It's quite long time since last post. I have done much different things lately, like web- and UI-design, web-programming (JS and PHP), study some Unity3D basics and of course much of 3D stuff. Currently I'm trainee in company called UNDO. This is great place where is good technical and creative people working in. So I got a great opportunity to learn some nice tricks from the real professionals!
This week I have collected some moodboard materials for the assets. I tried to find the correct mood and feeling for the short film visual style. I like the style of cartoon with the mid-realistic textures. And after I got some feeling about characters I started to skecth them... So here we go!