17.11.20122 Comments

Blender CoinRig

Do you need to rig coin or bottle that have dynamic pivot point and where you can adjust angle? Just like if you drop coin or rotate bottle you can see that object bottom edge is the only one that touch the ground until it stops. This rig is my experimental test for this kind process and for one of my TV-ad idea.

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11.11.20122 Comments

Ninja Game Character

This "Ninja Character to Unity" is my experimental studies with Unity and Blender workflow. I also want to make some low poly modeling after a long time. I forgot how nice it's to make low poly "art" 🙂

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03.10.20124 Comments

The Turret Breakdown

The Turret was a camera tracking and a compositing training project. Camera tracking and Turret itself was made totally in Blender and main compositing I made in After Effects.

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