25.11.2012 — 1 Comment

Follow Vertex Position Blender Script

With this simple script you can "track" selected vertex. Script make an empty object that follows selected vertex position. This script work also with armature animation and that's the main reason why I made this simple experimental script.

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22.11.2012 — No Comments

Render From Command Line

Start rendering from command line is nice way to render in Blender. I use this command line trick for the rendering process quite often. It's  easy to setup and now you can just copy paste command to the other machine and start rendering process easily.

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17.11.2012 — 2 Comments

Blender CoinRig

Do you need to rig coin or bottle that have dynamic pivot point and where you can adjust angle? Just like if you drop coin or rotate bottle you can see that object bottom edge is the only one that touch the ground until it stops. This rig is my experimental test for this kind process and for one of my TV-ad idea.

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11.11.2012 — 2 Comments

Ninja Game Character

This "Ninja Character to Unity" is my experimental studies with Unity and Blender workflow. I also want to make some low poly modeling after a long time. I forgot how nice it's to make low poly "art" 🙂

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30.10.2012 — No Comments

Python Basics Course Overview

Last week we have new intensive course "Python Basics" in school. I have some earlier coding experiences with Java, JavaScript, Action Script and PHP before. I always wanted to learn python because it's in use in Blender and Modo. So this was good point to start. Here is some tools and links that I have used in the course.

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27.10.2012 — 2 Comments

Python Lotto

Have you problem with selecting right lotto numbers? I guess we all have 🙂 With this tool you can calculate most used numbers and try to achieve the winning line of numbers. Of course it's only random, but if you have some superstition it could be nice tool for you. And yeah, I also want to demonstrate how hard it could be to win jackpot. Try it yourself!

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12.10.2012 — No Comments

Character Design and Moodboard for Big-O’s Show

This week I have collected some moodboard materials for the assets. I tried to find the correct mood and feeling for the short film visual style. I like the style of cartoon with the mid-realistic textures. And after I got some feeling about characters I started to skecth them... So here we go!

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03.10.2012 — 4 Comments

The Turret Breakdown

The Turret was a camera tracking and a compositing training project. Camera tracking and Turret itself was made totally in Blender and main compositing I made in After Effects.

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30.09.2012 — No Comments

Date Value to Text Layer with After Effects Expression

Add current date and time value automatically to the text layer with a little expression. Automating things can save a lot of time. If you have big project and there is many values that need to change, you'll save time with little expressions in After Effects.

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30.09.2012 — 2 Comments

Project Diary for Big-O’s Show

It's been a while since I have posted about this project. I have been busy with orher stuff, but now I found some time to make some diary update. Biggest change since last post is new name for the short film. So let me introduce "Big-O's Show".

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