05.08.2014 — 1 Comment

How to Make Color ID Map in Blender 2.71 (Cycles)

In this post I will show how I figured out workflow to make ID Map/Color ID map. This process included "custom color material", "atlas mapping" and "baking process" in Blender 2.71.  It's not big deal and hope this could help you a little bit...

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24.04.2014 — 1 Comment

Blender 2.71 – Rendering Fire and Smoke in Cycles

There is so much always happening in Blender scene. We just got the 2.7 version which was very good and with so many new features. Next 2.71 version update will bring up the smoke and fire to the Cycles rendering engine! This is so epic and I have been waiting this for a long time.

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07.02.2014 — No Comments

Blender Radial Gradient Texture

This is only small tip how to create "Radial Gradient" in Cycles. This can be useful like in ground planes where you want to fade out to outer edges or something like that. You can also use this to mix two textures together.

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12.01.2014 — 2 Comments

Game Project “The Crater”

Lately I have been working with game in my freetime. This is my personal project where I want to learn more about Unity and how the game development process going.

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09.01.2014 — No Comments

Let Me to Introduce TextureShot.com

Short time ago I coded script with PHP that build gallery from folder hierarchy. That's not the main point, but it leads me to the new idea to share my textures to all of you. That's TextureShot.com!

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09.01.2014 — No Comments

Simple Camera Move Around the Object in Blender

Let's do simple camera move around the object. We want to also to watch the object all the time. There is many ways to do this and here is couple of them.

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28.03.2013 — 7 Comments

God’s Project Breakdown

I made this work for the newest BlenderGuru.com competition where's the topic is scifi! And yeah! I have always liked scifi genre and now I find some time to make new 3D personal project while I'm at holiday. So this post is small breakdown from this "God's Project" image and how I made it with 99% Blender (only some photography textures taken and edited from cgtextures.com).

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01.02.2013 — No Comments

Sketching Cartoon Objects

It's quite long time since last post. I have done much different things lately, like web- and UI-design, web-programming (JS and PHP), study some Unity3D basics and of course much of 3D stuff. Currently I'm trainee in company called UNDO. This is great place where is good technical and creative people working in. So I got a great opportunity to learn some nice tricks from the real professionals!

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30.12.2012 — 1 Comment

Santa’s Workshop Breakdown

Houuu houuuu!... Yeah, I know Xmas is almost over, but this post related to Santa itself and his workshop... I made this image for blenderguru's Christmas 2012 competition. I made it just before I left to the Lapland on my Christmas holiday. I do not win that nice competition, but I got nice mention from Andrew 🙂

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09.12.2012 — 1 Comment

First Steps to Human Sculpting

I've always wondered how those great digital sculptors made those incredible images. I'm very far from that still and that's not suprice because this was actually my first human sculpting in 3D program 🙂 I've used sculpting tools just in props details, but never tried to sculpt human character. I think this was my weakest point in 3D skills. Now I try to learn it some because there is so much new possibilities in 3D if you can sculpt well.

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