Let's do simple camera move around the object. We want to also to watch the object all the time. There is many ways to do this and here is couple of them.
I made this work for the newest BlenderGuru.com competition where's the topic is scifi! And yeah! I have always liked scifi genre and now I find some time to make new 3D personal project while I'm at holiday. So this post is small breakdown from this "God's Project" image and how I made it with 99% Blender (only some photography textures taken and edited from cgtextures.com).
It's quite long time since last post. I have done much different things lately, like web- and UI-design, web-programming (JS and PHP), study some Unity3D basics and of course much of 3D stuff. Currently I'm trainee in company called UNDO. This is great place where is good technical and creative people working in. So I got a great opportunity to learn some nice tricks from the real professionals!
Houuu houuuu!... Yeah, I know Xmas is almost over, but this post related to Santa itself and his workshop... I made this image for
blenderguru's Christmas 2012 competition. I made it just before I left to the Lapland on my Christmas holiday. I do not win that nice competition, but I got nice mention from Andrew 🙂
I've always wondered how those great digital sculptors made those incredible images. I'm very far from that still and that's not suprice because this was actually my first human sculpting in 3D program 🙂 I've used sculpting tools just in props details, but never tried to sculpt human character. I think this was my weakest point in 3D skills. Now I try to learn it some because there is so much new possibilities in 3D if you can sculpt well.
With this simple script you can "track" selected vertex. Script make an empty object that follows selected vertex position. This script work also with armature animation and that's the main reason why I made this simple experimental script.
Start rendering from command line is nice way to render in Blender. I use this command line trick for the rendering process quite often. It's easy to setup and now you can just copy paste command to the other machine and start rendering process easily.
Do you need to rig coin or bottle that have dynamic pivot point and where you can adjust angle? Just like if you drop coin or rotate bottle you can see that object bottom edge is the only one that touch the ground until it stops. This rig is my experimental test for this kind process and for one of my TV-ad idea.